There’s a long history behind the granular concept and many reinterpretations of it’s core principles, this is our take on it.
In a loose description digital Granular refer to pieces of sound files being played at the same time with slight or completelly diferent parameters originating what is commonly refered to as granular clouds. Normally there’s a buffer size from which the granular engine snips it’s pieces from and plays them according to the parameters set. This buffer size is normally small in size where grains are so small that can reach the hearing spectrum and be heard as a sort of ever changing complex wavetable, this is the principle behind granular synthesis.
In our vision we added the possibility of long buffer sizes up to 5 minutes, allowing “softer” approaches to the granular principle using it as an effect that can generate from “accidental” effects like slight “stutters” to extreme processing and transformation of any incoming audio signal.
This module is conceptually deep but easy to grasp and operate as all controls are in it’s dedicated panel, all jack inputs and outputs have it’s own separate panel to allow no compromise when playing it’s controls.
Looper Engine: The Looper is where all the Real-Time recording happens. The audio input feeds the recording buffer, multiple controls allow to record and play loops into a list so that any sample in the list can be accessed at any time and more acting as a standard looper
Granular Engine: The Granular acts upon the buffer of whatever LOOP is selected.
Output Mix The output mix allow individual control for the Dry Input, Looper Volume and Grains Volume.
Besides these main sections there’s also a simple strip down MENU mainly used to LOAD and SAVE Banks, no Menu diving guaranteed.
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